Oct 15, 2026
Game Server
Orchestration
without the
Cloud Tax.
Gameye is a game server orchestration platform — dedicated servers on bare metal and cloud, deployed globally through one REST API. No SDK in your game server. Sessions start in 0.5 seconds. Egress included. No lock-in.
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Trusted by studios worldwide










No More Room in Hell 2
Top 5 PS5 at launch.
Over 500,000 game server containers across a single launch weekend. Bare metal, flex metal, and cloud auto-scaling — all coordinating automatically as a global audience hit the game at once.
Everything your matchmaker needs.
Nothing your ops team will get paged for.
From API call to live server
Containers are pre-pulled on every node in the network. When your matchmaker requests a session, there's no provisioning, no binary transfer, no OS setup. The container starts. Players connect.
200+ datacenters
21 providers across EU, NA, APAC, LATAM, MEA. Players always land on the closest server.
Zero egress fees
Cloud egress at $0.09/GB is 40–60% of your total infra bill. Gameye includes all bandwidth in capacity pricing.
Multi-provider failover
If one provider goes down, sessions continue on healthy capacity automatically. No pager, no Slack fire drill.
Matchmaker-agnostic
Works with Nakama, Pragma, AccelByte, PlayFab, FlexMatch, or whatever you built in-house.
Seven years of real launches
Torn Banner Studios / Tripwire Interactive
Absorbed 2× capacity forecast in the first 30 minutes. Zero downtime.
Doborog
Migrated off self-managed servers. Ops overhead dropped to near-zero.
Oddshot Games
Low-latency orchestration across EU and NA with no infrastructure team.
No egress fees. Ever.
AWS, GCP, and Azure charge $0.09–$0.12/GB in data transfer. For multiplayer games, that's 40–60% of your total infra bill. Gameye prices on reserved capacity. Bandwidth is included.
Compare costs →No lock-in. Run on your own infra.
Run Gameye on bare metal you own, cloud you already pay for, or any combination. Switch providers, renegotiate contracts, or burst to cloud — your game keeps running.
How it works →Gameye vs the field
| Gameye | AWS GameLift | Hathora | Edgegap | |
|---|---|---|---|---|
| Egress fees | None included | Free gen-6+ (else ~$0.09/GB) | Per-GB | Per-GB |
| Session start | ~0.5 seconds | 1–5 minutes | ~1 second | ~1 second |
| Infrastructure | 21 providers + bare metal | AWS only | Cloud only | Multi-region cloud |
| Pricing model | Capacity-based | Usage-based | Usage-based | Usage-based |
| Bare metal | ✓ Yes | ✕ No | ✕ No | ✕ No |
| Vendor lock-in | None | AWS ecosystem | Hathora platform | Edgegap platform |
Gameye vs GameLift Gameye vs Hathora Gameye vs Edgegap All comparisons →
"We felt there was a personal relationship, and if there was a problem, we knew that Gameye would be there."
Switching from another platform?
From the Gameye team
Oct 14, 2026
Run Agones Yourself or Use Managed Game Server Hosting? A Cost and Effort Comparison
Oct 13, 2026
How to Deploy a Unity Mirror or FishNet Dedicated Server (Step by Step)
Oct 12, 2026
Bare Metal vs Cloud for Multiplayer Game Servers: Cost, Performance and When to Use Each
Oct 7, 2026
Gameye Now Supports GitHub Container Registry
Sep 29, 2026
Gameye Platform Update — September 2026
Common questions
What is Gameye?
Gameye is a game server orchestration platform founded in 2017 that lets multiplayer studios deploy dedicated servers globally through a single REST API. It runs across 21 providers and 200+ datacenters with no egress fees and no vendor lock-in.
How does game server orchestration work?
When a matchmaker decides a match is ready, it sends one POST request to the Gameye API. Gameye picks the optimal region, starts a containerized server in ~0.5 seconds, and returns the IP and port. Players connect directly. Scaling, failover, and session lifecycle are handled automatically.
Does Gameye charge egress fees?
No. Bandwidth is included in capacity pricing. Cloud providers charge $0.09–$0.12/GB for egress — typically 40–60% of a multiplayer game's infra bill. Gameye has no separate egress or data transfer charge.
Which game engines does Gameye support?
Gameye is engine-agnostic. Any server that can be packaged as a Docker container is supported — Unreal Engine, Unity, Godot, and custom engines. No server-side SDK required.
How fast does Gameye scale?
New dedicated server containers start in an average of 0.5 seconds. The platform has been load tested to 3 million concurrent users and absorbed 250,000 players in the first 30 minutes of Chivalry 2's launch with zero downtime.
Which matchmakers does Gameye support?
Gameye is matchmaker-agnostic — any system that can make an HTTP request works. Native integrations exist for AWS FlexMatch, Pragma, Nakama, PlayFab, and AccelByte. Custom and in-house matchmakers are also supported.
How much does Gameye cost?
Gameye charges $0.07/vCPU/hr on demand with no egress fees. Reserved pricing starts at $0.035/vCPU/hr for committed capacity. Billing is per second with no minimum session length. See full pricing.
Do I need a Gameye SDK in my game server?
No. Gameye requires no SDK in your game server binary. Ship a Docker container, call a REST API. No engine plugins, no lifecycle SDK, no code changes to your server.